Elder Scrolls V : Skyrim Club
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**•How To Lower Save File Sizes In Skyrim•**

Are you getting bloated save files at 20-90 Megs? Is your precious Skyrim that you've spent 500+ hours slowing down? Don't worry! There's an easy but time-consuming solution to this!

•Unfavourite "favourite" items that you've left in chests and given to followers.

•Dump any hoarded items from your house/s and some accumulating items that you give to followers in "re spawning items" such as: dead bandit bodies, giant's corpses or a container that you don't own. Eventually, these items will disappear from your save file after just a few in-game...
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added by Yunaxoxo
posted by Tawnyjay
I felt my heart become a bit colder. A bit crueler. A bit more dangerous. And a lot more bloodthirsty.
I smiled, studying the bloodstained bed. I spun my blade in my hands.
Little Astrid was changing with every second.
I then heard a guard knocking at the door, and my heart stopped. I glanced around hurriedly, panic starting.
“Enryk? You there?” The female voice made my hands tremble again. “I heard you scream while I was walking by…”
I remembered a window in the hallway near my closet. If I could just get up there…
I hurried quietly, meaning to be silent. Luck was on my side.
As...
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posted by vagos
The central story of the game -- the unwelcome return of the fearsome dragons -- is told in the main quest. As the main character, you're free to move this quest forward at any pace you like. Feel like developing your education with the mage guild for a dozen hours or so? No problem. Or is it time to indulge in some stealthy assassinations? The main quest will be waiting for you when you are ready.

This system really makes you feel that you are in control of your overall experience in the world of Skyrim. It also gives you meaningful chances to actually role-play, as many of the quests have serious moral and political choices to make.

You also don't have to go it alone. There are many recruitable characters in the game who can help you on your adventures.
added by Saejima
Source: Bethesda
1) you can name all the gods

2) you say oblivion instead of god when surprised

3) you have a very long argument about the war and whos side should you take

4) you start yelling at the characters though the tv like its a sports game

5) you get emotionally attached to the characters

6) you know the history of all the holds off the top of you're head

7) you have a fight about how a vampire or werewolf is better

8) you have a fight about some of the decision you made in the game

9) you tell you friends to worship a certain god
As in the previous games, character creation is a joy. You can choose from among Argonians (that's lizard-folk), four types of humans (Imperials, Nords, Bretons, and Redguards), Orcs, three kinds of elves (High, Dark and Wood) and the feline Khajiit. Each race has its own history, agenda and of course, different types of skill bonuses.

In the first few minutes of the game you choose your race, design your characters look and pick a name. Notice I didn't say pick a class. Because Skyrim doesn't have classes. At all. This has been true of the Elder Scrolls games for a while, but Skryim doesn't...
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**•Pure Mage Build•**

#Combat:
•Use Destruction spells and/or staves to either freeze, burn or shock your enemies. You can either dual-cast to deal more damage, or you could have a healing spell in the one hand whilst having a defensive spell/staff in the other. This is a good idea if you don't have many health potions. (Even though you should really stock up on those. They can be a huge life-saver for several occasions!)

#Health, Stamina & Magicka:
•When your health gets low in combat, you can either use health potions and/or healing spells. As a mage with light equipment, you do...
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added by glelsey
Source: screenshots by me
added by pumpkinqueen
Source: skyrimconfessions@tumblr
added by vagos
Source: Me
posted by vagos
Gamers were first introduced to the continent of Tamriel with the release of The Elder Scrolls: Arena in 1994. This was followed by The Elder Scrolls II: Daggerfall in 1996, The Elder Scrolls III: Morrowind in 2002, and The Elder Scrolls IV: Oblivion in 2006, along with several side games.

The hallmark of the series is the stunning sense of freedom given to the player, as well as an extremely flexible character system.

The first modern Elder Scrolls game was Morrowind. It was one of those heartbreaking games: if everything in the game had been as good as the good things, it would have been an...
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added by vagos
Source: Me
added by pumpkinqueen
Source: tumblr
added by PraetorianGuard
added by vagos
Source: Me
added by glelsey
Source: Steam user Demon Janitor
added by blackbow324
Source: cool
added by SkyDekeres700
added by pumpkinqueen
Source: tumblr